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Old Dec 11, 2007, 06:52 PM // 18:52   #121
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RA + D.Hex = FAILURE. No matter how you re-arrange that formula, it'll always have the same output. People get punished "automatedly", not by Anet's crew.
Example:
Whiney Whinerton: Waaaaaa! I don't like you! ><
Targeted Player has been reported for leeching.
Targeted Player: WTH?

--Match Ends--

Targeted Player is hexed with Dishonorable.

Targeted Player: Lame... =/

Not fun if you're genuinely trying to achieve gladiator points.

Also, if you do the math, it takes four times the effort to get gladiator points now. You need four times the points (or more) per rank of gladiator and you have to keep on winning almost ceaslessly to stay earning the max number of glad pts required to match the scale we had before... So Lame... BAD ANET! BAD! RA/TA FTL... Least-worse of the two: TA.
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Old Dec 11, 2007, 07:32 PM // 19:32   #122
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RA is sneaky anyways, you join a game to 'fool around' a bit and your opposing team consists of 1 player from Hand, 1 from vD
and some glad rank 9 guy that's glued to his PC 24/7. 'Innocent casual fun' my arse lololol. RA is like porn, in company of others, everyone shuns it and flames it. In practice they all play it.
Most of the mid to high ranked gladiators don't shun it or flame RA. You do get a lot of vitriolic hate from the folks on Guru, especially in the Gladiator's Arena, but in reality, a great number of experienced players merely acknowledge RA at face value, without any real prejudice.
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Old Dec 11, 2007, 07:47 PM // 19:47   #123
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What I do like about RA/TA is it's easier to peg individual player skill than it can be in 8v8. Coming from FPS and strat games where it's all about the stats and numbers, it really annoyed me about GW that there's frequently this grey area where it takes time and observation to figure out what skill level somebody is playing at, particularly in 8v8 where it's easier to hide a weak player at times. It's kind of fun when you do get that one RA team that goes for 20+ without anything special in the build, because at that point it's just players taking what they've got and not sucking with it. When you've got only 1 player on warrior, 1 player on midline, and 1 player on monk, there's really nowhere to hide if you're terrible, and at the same time, it's easily recognizable if you're playing your role well.
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Old Dec 11, 2007, 08:47 PM // 20:47   #124
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While I don't want to tell people what to do, I think there are far better threads to complain about the skill level of RA, one which isn't about people who like it preferably. Try to understand some people -do- like it, "scrubs" or not and would like to talk about it without the helpful reminder of how GvG, TA or whatever is theorically superior.

Back to business... if you play RA a bit, you start to see it has some very basic strategies... like a animal which have some basic fighting instincts but no real fighting plan. I will not say it is refined and elaborated but you start seeing some patterns.

I noticed, for example, non-Sins melee usually go for the Monk, but (some) sins love to shadowstep to whoever is closer and end up being called noob sins.
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Old Dec 11, 2007, 09:45 PM // 21:45   #125
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Quote:
Originally Posted by garethporlest18
Today was better, I went with W/P with spear attacks....
I honestly stopped reading this post here.....
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Old Dec 11, 2007, 10:13 PM // 22:13   #126
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Honestly if you are in RA and not messing around I just find your kind kinda silly, but I just mess around in RA most of the time, and if I hear 1 more person say that you cant do good without a monk I will kill a kitten.<_<
To add to that point in RA I have gotten so many more glads with groups without a monk than with, in RA so many monks are retarded now adays that you can kill them without even trying. and by monk I say anyone who is heal or prot. there are a few monk builds that I use that are dmg smite and actually work well. One of my old favs was the soj Dagger monk.
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Old Dec 11, 2007, 10:22 PM // 22:22   #127
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Quote:
Originally Posted by MistressYichi
I honestly stopped reading this post here.....
You joking? W/P with 12 spear mastery / 14 strength and flail is like uber hax DPS. Things just drop like flies.
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Old Dec 11, 2007, 10:59 PM // 22:59   #128
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Quote:
Originally Posted by Sir Pandra Pierva
Honestly if you are in RA and not messing around I just find your kind kinda silly, but I just mess around in RA most of the time, and if I hear 1 more person say that you cant do good without a monk I will kill a kitten.<_<
I am with you

I have won points on an all Mesmer’s group and groups with 3 sins and a Mesmer (me ) ETC... That is the great thing about random. No monk is needed (yes it helps but personally give me a good rit on my side). RA is like a box of chocolate you never no what you will get. You build to survive on your own. Condition removal or a health regeneration that can counter the negative regeneration is a must. And I wish they would just lock a rez signet on everyone’s bars and make us work our builds on 7 skills.
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Old Dec 11, 2007, 11:02 PM // 23:02   #129
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RA is so I can test crap, thats why you see all the craptastic builds there
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Old Dec 11, 2007, 11:04 PM // 23:04   #130
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I believe there's a difference between testing something and running the biggest pile of shit fail build possible. I believe most people do the latter.
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Old Dec 11, 2007, 11:11 PM // 23:11   #131
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But what if your testing, what the biggest pile of shit fail build you can make is?
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Old Dec 11, 2007, 11:13 PM // 23:13   #132
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Yeah, who hasn't gotten stuck with the "healing" wammo, mm rit, and 55 monk, only to go on and win a glad point. The countless curses in local are the only reason why I bothered to stick around.
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Old Dec 11, 2007, 11:28 PM // 23:28   #133
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Quote:
Originally Posted by ensoriki
But what if your testing, what the biggest pile of shit fail build you can make is?
Good point, I guess thats what 94% of RA players happen to be doing
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Old Dec 11, 2007, 11:38 PM // 23:38   #134
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Quote:
Originally Posted by bhavv
You joking? W/P with 12 spear mastery / 14 strength and flail is like uber hax DPS. Things just drop like flies.
Seconded, I've seen them too and they're rather solid.
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Old Dec 11, 2007, 11:53 PM // 23:53   #135
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I've out healed a monk with my rit many a time. I find most RA builds are condition oriented and not hex oriented (there are some hex just not as many in my experience) which makes running a rit better than running a monk.
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Old Dec 12, 2007, 12:00 AM // 00:00   #136
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Originally Posted by Phaern Majes
I've out healed a monk with my rit many a time. I find most RA builds are condition oriented and not hex oriented (there are some hex just not as many in my experience) which makes running a rit better than running a monk.
To put it lightly, this is silly. Preventing damage is greater than making red bars go back up, end of discussion. This has been pointed out ad nauseam in other threads. If you are outhealing a monk, it's not becuase a rit is better, it's because the monk sucks.
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Old Dec 12, 2007, 12:10 AM // 00:10   #137
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Originally Posted by Kaelyn the Dove
To put it lightly, this is silly. Preventing damage is greater than making red bars go back up, end of discussion. This has been pointed out ad nauseam in other threads. If you are outhealing a monk, it's not becuase a rit is better, it's because the monk sucks.
Not necessarily, Restoration has alot of overpowered skills. Especially when you combine those skills with the use of spirits (which do prevent damage). Its easy to make a rit bar that both heals and prevents damage. Without the tedious kiting everywhere that seems to happen when you monk. Just because "you" can't make a rit bar or believe someone can make a rit bar that is better than a monk bar doesn't mean its not possible. Then it also depends on what you're up against. As I said if you run into one of those rare hex builds you're going to be sol using a rit.
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Old Dec 12, 2007, 12:12 AM // 00:12   #138
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Quote:
Originally Posted by Phaern Majes
Not necessarily, Restoration has alot of overpowered skills. Especially when you combine those skills with the use of spirits (which do prevent damage). Its easy to make a rit bar that both heals and prevents damage. Without the tedious kiting everywhere that seems to happen when you monk. Just because "you" can't make a rit bar or believe someone can make a rit bar that is better than a monk bar doesn't mean its not possible. Then it also depends on what you're up against. As I said if you run into one of those rare hex builds you're going to be sol using a rit.
LMAO. If you trully believe that, there is no point in arguing.
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Old Dec 12, 2007, 12:16 AM // 00:16   #139
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If you don't believe it you obviously have never used a restoration rit.
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Old Dec 12, 2007, 07:42 AM // 07:42   #140
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Quote:
Originally Posted by Phaern Majes
If you don't believe it you obviously have never used a restoration rit.
well, from someone who HAVE:

Yeah they're pretty good, solid heal tough to take down, that part is true. BUT, unless you're some pro-restoration ritualist, then you end up the same as a monk, enemies(in general melee characters, but mesmer like you, too ) attack you and you have to run around like a Monk.(unless you got some form of anti-melee ,strong self heal and the enemy doesn't do so much damage as to actually threating your health bar)

But unlike a monk, you only got heals, no enchantment protections.<monks only > So solid heal is all ya got, but unlike a monk, you can't cast Guardian on yourself and focus healing the other character(s). So you ending up having to kite if you don't have the usual blind was Mingson to keep meleers off you and some form of healing spirit that provides healing along with your periodic Spirit Light.

Go to Ra now and tell me, the ratio between seeing a healing/proting monk VS a restoration ritualist. Hint: It's pretty big for the monks.
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